Tuesday, December 28, 2021

Venerartor of the Creator - A cult in the Green Sea setting

Venerators of the Creator

The Venerators of the Creator is a cult formed by Trar, which venerate their creator. Members of the cult know that they were created, but only the oldest and wisest know who their creator is and what they were created from. A circle with a dot in the centre is the symbol of the Venerators of the Creator. There is no overall organization of the cult, just local groups. The leaders of these groups sometimes correspond, but this is rare.

Trartes is their creator. He formed the Trar from predatory animals to create loyal servants. Forming the body was only in the beginning a problem, but forming the mind was and still is the most difficult task in transforming an animal into a Trar. Only the best specimen were chosen to be members of cult. Within the transformation process, every Trar receives a drop of Trartes’ blood. This gives them the capability to use creational magic (divine magic). The most intelligent cult members are instructed in arcane magic.

The long term goal of this cult is to bring back all the creational magical organs, used by the other cults, to Trartes the Creator. This task doesn’t always requires force or stealth, Trartes has an agreement with Ruthena, the founder and former head of the Philosopher Convent, that she will give back all of the cults creational organs once Trartes has regained all the other ones.

Venerators of the Creator can sense the direction of creational organs within a radius of 1 mile.

Due to the feral nature, Trar are limited in their power of creational magic. But within this limitation, the cult has access to all of the knowledge of Trartes.



Spell list:

1st Level

  1. Cure Light Wounds (Cause Light Wounds)

  2. Detect Evil (Detect Good)

  3. Detect Magic

  4. Light (Darkness)

  5. Protection from Evil (Protection from Good)

  6. Purify Food and Water

  7. Remove Fear (Cause Fear)

  8. Resist Cold

2nd Level

  1. Bless (Blight)

  2. Continous Light (Continous Darkness)

  3. Find Traps

  4. Hold Person

  5. Know Alignment

  6. Remove Disease (Cause Disease)

  7. Resist Fire

  8. Silence

  9. Snake Charm

  10. Speak with Animals

3rd Level

  1. Circle of Protection from Evil (Circle of Protection from Good)

  2. Cure Serious Wounds (Cause Serious Wounds)

  3. Enervate Dead (Animate Dead)

  4. Growth of Animal

  5. Locate Object

  6. Remove Curse (Bestow Curse)

  7. Speak with Dead

  8. Striking

Trar, Failed Ones - Monster

Trar

The Trar are formed from predatory animals to human like creatures by Trartes the Creator. Compared to humans the skin has a gray tone, hairs are thicker and more dense and fingernails and toenails are sharper.

All Trar have a 3-in-6 chance to surprise their opponents. Due to their instincs they can only be surprised with a 1-in-6 chance.

Trar, Failed Ones

Armor Class: 7 [12]
Hit Dice: 1+2
Attacks: Weapon
Special: Feral Hunting, Feral Instincs
Move: 12
HDE/XP: 2/30

The forming of the mind failed with this specimen. Their intelligence is between predatory animal and man. They attack usually with clubs and slings. They hunt in packs from 4-24 Failed Ones.

Trar - Character Race

The Trar

Trar look very similar to humans with a few exceptions. Their skin has a gray tone, their hair is thicker and more dense and their fingernails and toenails are sharper. Most Humans and even most Trar don’t know that they don’t belong to the same species. Trar are not able to procreate. Adventuring Trar are in the age between 5 and 50 years old.

Trar Abilities

Character Advancement

Trar can be any class, but are restricted in their advancement. They typically progress to 8th Level as Fighter, 5th Level as Cultist, 8th Level as Magic-User and 6th Level as Thief.

Trar Cultist belong usually to the Venerators of the Creator.

Weapon and Armor Restrictions

Weapons and Armor restrictions as per class.

Feral Instincts

Trar can only be surprised with a 1-in-6 chance due to their magnificient instincts.

Feral Hunting

Trar are very stealthy and can surprise anybody with a 3-in-6 chance, even if their prey is alerted.