Der Wanderer über dem Nebelmeer - Caspar David Friedrich |
Wanderer
Requirements: Minimum CON 9Prime requisite: CON, INT
Hit Dice: 1d6
Maximum Level: 14
Armour: Any, including shields
Weapons: Any
Languages: Alignment, Common
Wanderer are in search of valuables far beyond treasure. Their journeys led them to powers way bigger than their expectations. They've learned to cast spells.
Saving | Throws | Spells | |||||||
---|---|---|---|---|---|---|---|---|---|
Level | XP | HD | THAC0 | Death | Wand | Paralysis | Breath | Spell | |
1 | 0 | 1d6 | 19[0] | 11 | 12 | 14 | 16 | 15 | - |
2 | 1700 | 2d6 | 19[0] | 11 | 12 | 14 | 16 | 15 | 1 |
3 | 3400 | 3d6 | 19[0] | 11 | 12 | 14 | 16 | 15 | 1 |
4 | 6800 | 4d6 | 19[0] | 11 | 12 | 14 | 16 | 15 | 1 |
5 | 13600 | 5d6 | 17[+2] | 9 | 10 | 12 | 14 | 12 | 2 |
6 | 28000 | 6d6 | 17[+2] | 9 | 10 | 12 | 14 | 12 | 2 |
7 | 56000 | 7d6 | 17[+2] | 9 | 10 | 12 | 14 | 12 | 2 |
8 | 115000 | 8d6 | 17[+2] | 9 | 10 | 12 | 14 | 12 | 3 |
9 | 230000 | 9d6 | 14[+5] | 6 | 7 | 9 | 11 | 9 | 3 |
10 | 330000 | 9d6+1* | 14[+5] | 6 | 7 | 9 | 11 | 9 | 3 |
11 | 430000 | 9d6+2* | 14[+5] | 6 | 7 | 9 | 11 | 9 | 4 |
12 | 530000 | 9d6+3* | 14[+5] | 6 | 7 | 9 | 11 | 9 | 4 |
13 | 630000 | 9d6+4* | 12[+7] | 3 | 5 | 7 | 8 | 7 | 5 |
14 | 730000 | 9d6+5* | 12[+7] | 3 | 5 | 7 | 8 | 7 | 5 |
Foraging
The Wanderer has a 2-in-6 change to succeed in foraging.Far Traveled
The Wanderer reduces the chance of Losing Direction by one point, but never less than 1-in-6. This only applies to overland travel.Arcane Magic
Magical research: See Magic-User in Old-School Essentials Basic Rules.Spell casting: At 2nd level the Wanderer is able to cast arcane spells (Magic-User spell list). See Magic-User in Old-School Essentials Basic Rules.
The spells represent how many spells can be cast per day. The maximum spell level depends on the character level (see the following table).
Level | Max. | Spell | Lvl |
---|---|---|---|
2 - 6 | 1st | ||
7 - 11 | 2nd | ||
12 - 14 | 3rd |
Using magic items: See Magic-User in Old-School Essentials Basic Rules.
Scroll Use
At 1st level the Wanderer can cast spells from arcane scrolls. See Thief in the Old-School Essentials Basic Rules.After Reaching 9th Level
A Wanderer may establish a caravan.The Wanderer will attract follower (3d6 Fighter of level 1-2 and 2d6 Thieves if level 1-3). Their morale depends on the success of the last expeditions. The referee decides about the level of the followers and their morale.
Wanderer im Sturm - Karl Julius von Leypold |
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EDIT -> Changes after I got some feedback
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I separated the number of spells that can be cast per day and the maximum spell level. The XP were also adjusted. To do so I used Building a More Perfect Class blog post. The class is using the Cleric Saving Throws and Attack, and it is classified as Magic-User 1/4.