Sunday, July 26, 2020

Wanderer

Der Wanderer über dem Nebelmeer - Caspar David Friedrich
Recently I stumble across the Iron Gates blog posts on the Coins & Scrolls blog. Reading these posts started a creative process in my mind. I don't know where this will lead, if I will use the Iron Gates setting or if I will create my own. But no matter what I choose to do I will use Old-School Essentials.

Wanderer

Requirements: Minimum CON 9
Prime requisite: CON, INT
Hit Dice: 1d6
Maximum Level: 14
Armour: Any, including shields
Weapons: Any
Languages: Alignment, Common

Wanderer are in search of valuables far beyond treasure. Their journeys led them to powers way bigger than their expectations. They've learned to cast spells.







SavingThrows
Spells
LevelXPHDTHAC0DeathWandParalysisBreathSpell
101d619[0]1112141615-
217002d619[0]11121416151
334003d619[0]11121416151
468004d619[0]11121416151
5136005d617[+2]9101214122
6280006d617[+2]9101214122
7560007d617[+2]9101214122
81150008d617[+2]9101214123
92300009d614[+5]6791193
103300009d6+1*14[+5]6791193
114300009d6+2*14[+5]6791194
125300009d6+3*14[+5]6791194
136300009d6+4*12[+7]357875
147300009d6+5*12[+7]357875


Foraging

The Wanderer has a 2-in-6 change to succeed in foraging.

Far Traveled

The Wanderer reduces the chance of Losing Direction by one point, but never less than 1-in-6. This only applies to overland travel.

Arcane Magic

Magical research: See Magic-User in Old-School Essentials Basic Rules.

Spell casting: At 2nd level the Wanderer is able to cast arcane spells (Magic-User spell list). See Magic-User in Old-School Essentials Basic Rules.
The spells represent how many spells can be cast per day. The maximum spell level depends on the character level (see the following table).

LevelMax.SpellLvl
2 - 6
1st
7 - 11
2nd
12 - 14
3rd


Using magic items: See Magic-User in Old-School Essentials Basic Rules.

Scroll Use

At 1st level the Wanderer can cast spells from arcane scrolls. See Thief in the Old-School Essentials Basic Rules.

After Reaching 9th Level

A Wanderer may establish a caravan.

The Wanderer will attract follower (3d6 Fighter of level 1-2 and 2d6 Thieves if level 1-3). Their morale depends on the success of the last expeditions. The referee decides about the level of the followers and their morale.

Wanderer im Sturm - Karl Julius von Leypold


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EDIT -> Changes after I got some feedback
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I separated the number of spells that can be cast per day and the maximum spell level. The XP were also adjusted. To do so I used Building a More Perfect Class blog post. The class is using the Cleric Saving Throws and Attack, and it is classified as Magic-User 1/4.